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class="menus_item"><a class="site-page" href="/aiminminai/"><i class="fa-fw fas fa-home"></i><span> Home(主页)</span></a></div><div class="menus_item"><a class="site-page" href="/aiminminai/archives/"><i class="fa-fw fas fa-archive"></i><span> Archives(那些年的知识归档)</span></a></div><div class="menus_item"><a class="site-page" href="/aiminminai/tags/"><i class="fa-fw fas fa-tags"></i><span> Tags(那些年的知识标签)</span></a></div><div class="menus_item"><a class="site-page" href="/aiminminai/categories/"><i class="fa-fw fas fa-folder-open"></i><span> Categories(那些年的工作经验)</span></a></div><div class="menus_item"><a class="site-page" href="/aiminminai/link/"><i class="fa-fw fas fa-link"></i><span> Link(那些年的八股)</span></a></div><div class="menus_item"><a class="site-page" href="/aiminminai/game/"><i class="fa-fw fas fa-heart"></i><span> Game Area(游戏专区，学&amp;玩)</span></a></div></div><div id="toggle-menu"><a class="site-page" href="javascript:void(0);"><i class="fas fa-bars fa-fw"></i></a></div></div></nav><div id="site-info"><h1 id="site-title">Welcome,Guys,Join Me for the AIminminAI Episode!</h1><div id="site_social_icons"><a class="social-icon" href="mailto:min221forever@gmail.com" target="_blank" title="Email"><i class="fas fa-envelope"></i></a><a class="social-icon" href="https://github.com/YWMHHBAIminminAI" target="_blank" title="Github"><i class="fab fa-github"></i></a><a class="social-icon" href="https://blog.csdn.net/m0_52436398?type=blog" target="_blank" title="CSDN"><i class="fa fa-book-open"></i></a><a class="social-icon" href="https://gitee.com/aiminminai" target="_blank" title="Gitee"><i class="fa fa-g"></i></a></div></div><div id="scroll-down"><i class="fas fa-angle-down scroll-down-effects"></i></div></header><main class="layout" id="content-inner"><div class="recent-posts" id="recent-posts"><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/12/18/%E5%A6%82%E6%9E%9C%E5%B0%86%E4%BB%A3%E7%A0%81%E5%86%99%E7%9A%84%E6%9B%B4%E5%81%A5%E5%A3%AE-01/" title="如何将代码写的更健壮(01)---抛砖引命名">如何将代码写的更健壮(01)---抛砖引命名</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-12-18T14:25:07.000Z" title="Created 2023-12-18 22:25:07">2023-12-18</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E4%BD%A0%E4%BC%9AJava%E3%80%81Go%E3%80%81C-%EF%BC%8Cso-what/">你会Java、Go、C#，so what!</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E4%BD%A0%E4%BC%9AJava%E3%80%81Go%E3%80%81C-%EF%BC%8Cso-what/%E5%A6%82%E4%BD%95%E5%B0%86%E4%BB%A3%E7%A0%81%E5%86%99%E7%9A%84%E6%9B%B4%E5%81%A5%E5%A3%AE/">如何将代码写的更健壮</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E4%BD%A0%E4%BC%9AJava%E3%80%81Go%E3%80%81C-%EF%BC%8Cso-what/%E5%A6%82%E4%BD%95%E5%B0%86%E4%BB%A3%E7%A0%81%E5%86%99%E7%9A%84%E6%9B%B4%E5%81%A5%E5%A3%AE/%E6%8A%9B%E7%A0%96%E5%BC%95%E5%91%BD%E5%90%8D/">抛砖引命名</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E5%86%99%E5%B9%B2%E5%87%80%E4%BB%A3%E7%A0%81%E7%9A%84%E6%96%B9%E6%B3%95%E4%B8%8D%E6%AD%A2%E4%B8%80%E7%A7%8D/">写干净代码的方法不止一种</a><span class="article-meta-link">•</span><a class="article-meta__tags" href="/aiminminai/tags/%E5%91%BD%E5%90%8D%E6%9C%89%E6%84%8F%E4%B9%89/">命名有意义</a></span></div><div class="content">@TOC

前言在工作中学习中，如同学算法学四大基础夯实基础一样，咱们要不断考虑的是如何将代码写的更健壮，这个很重要，那就开始学起吧，与诸君共勉。
干净的代码1.干净的代码，不是指代码是否有效，而是指的是易于阅读和理解的代码
我们平时工作中会花很多时间去阅读代码、理解代码，因为我们必须要回到过去写的代码中来修复一个bug或者定制功能。所以阅读代码和理解代码会极大程度上影响咱们的生产力、效率。
Such as:
Shouble be readable and meaningful
Shouble be reduce cognitive load
Shouble be concise and “to the point”
Shouble be fun to write and to maintain
…



2.写干净代码的方法不止一种
需要注意的一点就是，专注于代码中任何命名的地方【变量、方法或者叫函数、常数、类等】
统一命名规范和风格
命名有意义， 让看的人一看就知道你这个命名的意思 
变量的命名，应该能够表达出变量中存的什么
方法或函数的命名，应该能够表达出这个方法或函数要做什么， ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/12/05/HarmonyosDevelop-02-%EF%BC%9AHarmonyos%E4%B8%8A%E8%83%BD%E4%B8%8D%E8%83%BD%E5%BC%80%E5%8F%91%E6%B8%B8%E6%88%8F%E5%91%A2/" title="HarmonyosDevelop(02)：Harmonyos上能不能开发游戏呢">HarmonyosDevelop(02)：Harmonyos上能不能开发游戏呢</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-12-05T14:24:51.000Z" title="Created 2023-12-05 22:24:51">2023-12-05</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/HarmonyosDevelop/">HarmonyosDevelop</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/HarmonyosDevelop/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E5%BC%80%E5%8F%91/">游戏开发开发</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/HarmonyosDevelop/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E5%BC%80%E5%8F%91/HarmonyosAppDevelopForGame/">HarmonyosAppDevelopForGame</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E9%B8%BF%E8%92%99%E5%BC%80%E5%8F%91%EF%BC%8C%E9%83%BD%E8%A6%81%E5%BC%80%E5%8F%91%E5%95%A5%E5%91%80-%E5%A6%82%E4%BD%95%E5%BC%80%E5%8F%91%EF%BC%8C%E8%A6%81%E5%AD%A6%E5%93%AA%E4%BA%9B%E4%B8%9C%E8%A5%BF-%E9%B8%BF%E8%92%99%E5%BC%80%E5%8F%91%E7%9B%B8%E5%85%B3%E7%9A%84%E5%9F%BA%E7%A1%80%E7%9F%A5%E8%AF%86/">鸿蒙开发，都要开发啥呀 - 如何开发，要学哪些东西 - 鸿蒙开发相关的基础知识</a></span></div><div class="content">@TOC

前言-工欲善其事，必先看点书嘛，看啥书呢？，来来来，华为官网应有尽有，就把这当作日常查阅手册吧刚进公司，需要学开发需要的新框架及现成框架，完成自己的需求。那么在此期间，遇到新东西，就可以以此为基础，学习新语言新框架新工具…，总结一下，以供后面参考学习，查看。肯定大家都有一定差异啦，大家作为参考哦，与诸君共勉。

华为官网，有开发IDE，有相关的教程
华为官网上详细的教程
Unity官方的C#教程：
初级教程：https://learn.u3d.cn/tutorial/beginner-gameplay-scripting
视频：https://www.bilibili.com/video/BV1oy4y1q7jJ/


中级教程：https://learn.u3d.cn/tutorial/intermediate-gameplay-scripting
视频：https://www.bilibili.com/video/BV1f5411G7bp/






巨人的肩膀
周志明老师的凤凰架构
https://developer.harmonyos.com/
https://d ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/11/26/HarmonyosDevelop-01/" title="HarmonyosDevelop(01)：HarmonyosDevelop的大概学习路线&amp;要学习的新东西">HarmonyosDevelop(01)：HarmonyosDevelop的大概学习路线&amp;要学习的新东西</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-11-26T14:29:32.000Z" title="Created 2023-11-26 22:29:32">2023-11-26</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/HarmonyosDevelop/">HarmonyosDevelop</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/HarmonyosDevelop/%E5%BA%94%E7%94%A8%E5%BC%80%E5%8F%91/">应用开发</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/HarmonyosDevelop/%E5%BA%94%E7%94%A8%E5%BC%80%E5%8F%91/HarmonyosAppDevelop%E7%9A%84%E5%A4%A7%E6%A6%82%E5%AD%A6%E4%B9%A0%E8%B7%AF%E7%BA%BF-%E8%A6%81%E5%AD%A6%E4%B9%A0%E7%9A%84%E6%96%B0%E4%B8%9C%E8%A5%BF%E9%83%BD%E6%9C%89%E5%95%A5/">HarmonyosAppDevelop的大概学习路线&amp;要学习的新东西都有啥</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E9%B8%BF%E8%92%99%E5%BC%80%E5%8F%91%EF%BC%8C%E9%83%BD%E8%A6%81%E5%BC%80%E5%8F%91%E5%95%A5%E5%91%80-%E5%A6%82%E4%BD%95%E5%BC%80%E5%8F%91%EF%BC%8C%E8%A6%81%E5%AD%A6%E5%93%AA%E4%BA%9B%E4%B8%9C%E8%A5%BF-%E9%B8%BF%E8%92%99%E5%BC%80%E5%8F%91%E7%9B%B8%E5%85%B3%E7%9A%84%E5%9F%BA%E7%A1%80%E7%9F%A5%E8%AF%86/">鸿蒙开发，都要开发啥呀 - 如何开发，要学哪些东西 - 鸿蒙开发相关的基础知识</a></span></div><div class="content">@TOC

前言-工欲善其事，必先看点书嘛，看啥书呢？，来来来，华为官网应有尽有，就把这当作日常查阅手册吧刚进公司，需要学开发需要的新框架及现成框架，完成自己的需求。那么在此期间，遇到新东西，就可以以此为基础，学习新语言新框架新工具…，总结一下，以供后面参考学习，查看。肯定大家都有一定差异啦，大家作为参考哦，与诸君共勉。

华为官网，有开发IDE，有相关的教程
华为官网上详细的教程

一、鸿蒙开发1.开发工具：DevEco Studio
https://developer.harmonyos.com/cn/develop/deveco-studio#download
可以温习一下任叔叔的愿景：掌握HMS技术+鸿蒙应用开发技术+鸿蒙设备开发技术，有能力与华为一起构建万物互联的智能世界的人才，吾辈当自强呀！
总结一下：
HMS应用开发
鸿蒙应用开发
鸿蒙设备开发





2.鸿蒙技术架构【按架构的从上到下的顺序】
应用层
系统应用
桌面
控制栏
设置
电话


扩展应用&#x2F;三方应用


框架层
系统基本能力子系统集
UI框架
用户程序框架
Ability框架


基础软件服务子系 ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/11/16/Unity-IDE-%E6%A6%82%E5%BF%B5%E6%BC%AB%E8%B0%88/" title="Unity-Learn03 IDE概念漫谈">Unity-Learn03 IDE概念漫谈</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-11-16T15:17:47.000Z" title="Created 2023-11-16 23:17:47">2023-11-16</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/">游戏</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/">游戏引擎</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/Unity-Learn03-IDE%E6%A6%82%E5%BF%B5%E6%BC%AB%E8%B0%88-%E6%B8%B2%E6%9F%93%E7%AE%A1%E7%BA%BF%E3%80%81LOD%E3%80%81%E9%81%AE%E6%8C%A1%E5%89%94%E9%99%A4%E3%80%81%E5%85%89%E7%85%A7%E3%80%81%E5%A3%B0%E9%9F%B3/">Unity-Learn03 IDE概念漫谈:渲染管线、LOD、遮挡剔除、光照、声音</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E6%B8%B2%E6%9F%93%E7%AE%A1%E7%BA%BF-LOD-%E9%81%AE%E6%8C%A1%E5%89%94-%E5%85%89%E7%85%A7-%E5%A3%B0%E9%9F%B3/">渲染管线 - LOD - 遮挡剔 - 光照 - 声音</a></span></div><div class="content">@TOC

前言刚进公司，需要学开发需要的新框架及现成框架，完成自己的需求。那么在此期间，遇到新东西，就可以以此为基础，学习新语言新框架新工具…，总结一下，以供后面参考学习，查看。肯定大家都有一定差异啦，大家作为参考哦，与诸君共勉。[工欲善其事，必先看点书嘛，看啥书呢？](https://aiminminai.gitee.io/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/Unity%E7%9A%84%E5%A4%A7%E6%A6%82%E5%AD%A6%E4%B9%A0%E8%B7%AF%E7%BA%BF-%E8%A6%81%E5%AD%A6%E4%B9%A0%E7%9A%84%E6%96%B0%E4%B8%9C%E8%A5%BF%E9%83%BD%E6%9C%89%E4%BB%80%E4%B9%88/）[游戏中的关卡？主角？怪物？，学名是啥](https://aiminminai.gitee.io/aiminminai/categories/%E6%B8%B8%E6%88% ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/10/22/%E4%BD%A0Java%E6%9C%89MVC-%E6%88%91C-%E6%9C%89MVVM-02-MVVM%E7%9A%84%E4%B8%80%E4%B8%AA%E5%B0%8F%E7%9A%84%E6%88%90%E7%86%9F%E7%9A%84%E7%A8%B3%E5%AE%9A%E7%9A%84%E9%A1%B9%E7%9B%AE%E5%BA%94%E7%94%A8/" title="你Java有MVC,我C#有MVVM(02:MVVM的一个小的成熟的稳定的项目应用)">你Java有MVC,我C#有MVVM(02:MVVM的一个小的成熟的稳定的项目应用)</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-10-22T13:43:14.000Z" title="Created 2023-10-22 21:43:14">2023-10-22</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E9%A1%B9%E7%9B%AE/">项目</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E9%A1%B9%E7%9B%AE/%E9%A1%B9%E7%9B%AE%E4%B8%AD%E4%BD%BF%E7%94%A8%E5%88%B0%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F/">项目中使用到的设计模式</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E9%A1%B9%E7%9B%AE/%E9%A1%B9%E7%9B%AE%E4%B8%AD%E4%BD%BF%E7%94%A8%E5%88%B0%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F/MVVM%E6%A8%A1%E5%BC%8F/">MVVM模式</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E9%A1%B9%E7%9B%AE%E5%BC%80%E5%8F%91%E7%BB%8F%E9%AA%8C%E6%80%BB%E7%BB%93/">项目开发经验总结</a><span class="article-meta-link">•</span><a class="article-meta__tags" href="/aiminminai/tags/MVVM%E6%A8%A1%E5%BC%8F/">MVVM模式</a><span class="article-meta-link">•</span><a class="article-meta__tags" href="/aiminminai/tags/%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F/">设计模式</a></span></div><div class="content">@TOC

前言做项目的时候，用到了设计模式，总结下来，供以后参考，与诸君共勉。MVVM基础介绍【以简单加法计算器为例】，前情回顾

使用MVVM之后，界面和逻辑分开之后，界面中是不包含任何逻辑代码的

一、接着上文，这次做一个比较成熟、比较稳定、比较安全的小小小项目，方便自己以后查阅，与诸君共勉1.首先，咱们接到需求，一般都是UI长啥样，UI中的控件长啥样，每个控件的属性和作用是什么样的…，然后咱们得去进行需求分析、结合组内的资源进行任务优先级、人员、进度等进行详细的安排，然后就是方案的概设详设，然后就是开发…：
流程就不细说了，之前的文章里都有，这里还是要多多留心，避免做无用功
决定使用MVVM后，就需要结合UI界面，从上到下，仔细对View进行分析，也就是进行ViewModel建模
其实这里就需要分析UI中哪些是可以写死的，哪些是动态变化的？
一般动态变化的，咱们是不是就可以整上DataBinding啦
用我们的软件LCT做分析，从上到下，标题栏中显示的是版本号，那么包括底部的版本号，都需要使用DataBinding来做。【由此可以知道，咱们的软件LCT—-&gt;需要预留一块区 ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/10/22/%E4%BD%A0Java%E6%9C%89MVC%EF%BC%8C%E6%88%91C-%E6%9C%89MVVM-01/" title="你Java有MVC，我C#有MVVM(01)">你Java有MVC，我C#有MVVM(01)</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-10-22T12:42:21.000Z" title="Created 2023-10-22 20:42:21">2023-10-22</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E9%A1%B9%E7%9B%AE/">项目</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E9%A1%B9%E7%9B%AE/%E9%A1%B9%E7%9B%AE%E4%B8%AD%E4%BD%BF%E7%94%A8%E5%88%B0%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F/">项目中使用到的设计模式</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E9%A1%B9%E7%9B%AE/%E9%A1%B9%E7%9B%AE%E4%B8%AD%E4%BD%BF%E7%94%A8%E5%88%B0%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F/MVVM%E6%A8%A1%E5%BC%8F/">MVVM模式</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E9%A1%B9%E7%9B%AE%E5%BC%80%E5%8F%91%E7%BB%8F%E9%AA%8C%E6%80%BB%E7%BB%93/">项目开发经验总结</a><span class="article-meta-link">•</span><a class="article-meta__tags" href="/aiminminai/tags/MVVM%E6%A8%A1%E5%BC%8F/">MVVM模式</a><span class="article-meta-link">•</span><a class="article-meta__tags" href="/aiminminai/tags/%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F/">设计模式</a></span></div><div class="content">@TOC

前言做项目的时候，用到了设计模式，总结下来，供以后参考，与诸君共勉。
一、我为什么要用MVVM1.假设有一天，在你还有三个小时下班时，公司来了个新需求，说是开发一个简单的加法计算器【两个输入框可以输入加数和被加数，另外一个输入框显示和，还有一个按钮用于保存求和结果】。作为一个始于Java，ing于C#的小学生，哼哧哼哧就开始了：1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586//贴上最主要的代码。完整的项目代码见下面gitee链接&lt;Window x:Class=&quot;AddNotUseMVVM.MainWindow&quot;        xmlns=&quot;http://schemas.microsoft.com/winfx/2006/xaml/presentation&quot; ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/10/18/%E7%99%BE%E5%BA%A6%E4%B8%96%E7%95%8C%E5%A4%A7%E4%BC%9A2023-%E7%AE%80%E7%9F%AD%E6%80%BB%E7%BB%93/" title="百度世界大会2023-简短总结">百度世界大会2023-简短总结</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-10-18T15:08:00.000Z" title="Created 2023-10-18 23:08:00">2023-10-18</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E5%89%8D%E6%B2%BF%E6%96%B0%E6%8A%80%E6%9C%AF/">前沿新技术</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E5%89%8D%E6%B2%BF%E6%96%B0%E6%8A%80%E6%9C%AF/%E7%99%BE%E5%BA%A6%E4%B8%96%E7%95%8C%E5%A4%A7%E4%BC%9A/">百度世界大会</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E4%B8%89%E5%B1%82IT%E6%8A%80%E6%9C%AF%E6%A0%88%E6%9E%B6%E6%9E%84/">三层IT技术栈架构</a></span></div><div class="content">@TOC

前言刚进公司，需要学开发需要的新框架及现成框架，完成自己的需求。那么在此期间，遇到新东西，就可以以此为基础，学习新语言新框架新工具…，可能会学到一些新技术、新知识，总结一下，以供后面参考学习，查看。肯定大家都有一定差异啦，大家作为参考哦，与诸君共勉。
一、百度世界大会2023：
看了百度世界大会2023之后，明显的感受就是：
无论是基础模型的研发，还是AI原生应用的落地与发展，百度厚积薄发



1.当其他团队还在“卷大模型”的时候，而百度已经快人两步:
不仅判断出“卷应用”才是方向
而且迅速完成一批应用的重构，并在这次大会上正式对外亮相

2.传统的三层IT技术栈架构：
芯片层
OS层
应用层
步入AI时代以后，相关技术栈的理解和分层也发生了变化，，从最底层的芯片层，如下：
最顶端的应用层
模型层
框架层
最底层的芯片层






巨人的肩膀
周志明老师的凤凰架构
codesheep老师的公众号文章

</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/10/11/Unity-Learn02-%E5%9C%BA%E6%99%AFScene%E3%80%81%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1GameObject%E3%80%81%E7%BB%84%E4%BB%B6Component/" title="Unity-Learn02(场景Scene、游戏对象GameObject、组件Component)">Unity-Learn02(场景Scene、游戏对象GameObject、组件Component)</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-10-11T15:55:06.000Z" title="Created 2023-10-11 23:55:06">2023-10-11</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/">游戏</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/">游戏引擎</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/Unity-Learn02-%E6%B8%B8%E6%88%8F%E4%B8%AD%E7%9A%84%E5%85%B3%E5%8D%A1%EF%BC%9F%E4%B8%BB%E8%A7%92%EF%BC%9F%E6%80%AA%E7%89%A9%EF%BC%9F%EF%BC%8C%E5%AD%A6%E5%90%8D%EF%BC%9FUnity%E4%B8%AD-%E5%9C%BA%E6%99%AFScene%E3%80%81%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1GameObject%E3%80%81%E7%BB%84%E4%BB%B6Component-%E4%BB%8B%E7%BB%8D/">Unity-Learn02:游戏中的关卡？主角？怪物？，学名？Unity中(场景Scene、游戏对象GameObject、组件Component)介绍</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E5%9C%BA%E6%99%AFScene-%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1GameObject-%E7%BB%84%E4%BB%B6Component/">场景Scene - 游戏对象GameObject - 组件Component</a></span></div><div class="content">@TOC

前言刚进公司，需要学开发需要的新框架及现成框架，完成自己的需求。那么在此期间，遇到新东西，就可以以此为基础，学习新语言新框架新工具…，总结一下，以供后面参考学习，查看。肯定大家都有一定差异啦，大家作为参考哦，与诸君共勉。
[工欲善其事，必先看点书嘛，看啥书呢？](https://aiminminai.gitee.io/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/Unity%E7%9A%84%E5%A4%A7%E6%A6%82%E5%AD%A6%E4%B9%A0%E8%B7%AF%E7%BA%BF-%E8%A6%81%E5%AD%A6%E4%B9%A0%E7%9A%84%E6%96%B0%E4%B8%9C%E8%A5%BF%E9%83%BD%E6%9C%89%E4%BB%80%E4%B9%88/）
一、咱们开发，开发的是Component，组件。
GameObject，是容器【游戏中的物体可以看作是容器】，来装组件的。
运行时出现在场景中的游戏物体就是游戏对象 Ga ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/10/08/unity-Learn01/" title="Unity-Learn01-Unity的大概学习路线&amp;要学习的新东西">Unity-Learn01-Unity的大概学习路线&amp;要学习的新东西</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-10-08T12:31:01.000Z" title="Created 2023-10-08 20:31:01">2023-10-08</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/">游戏</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/">游戏引擎</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/%E6%B8%B8%E6%88%8F/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E/Unity-Learn01-Unity%E7%9A%84%E5%A4%A7%E6%A6%82%E5%AD%A6%E4%B9%A0%E8%B7%AF%E7%BA%BF-%E8%A6%81%E5%AD%A6%E4%B9%A0%E7%9A%84%E6%96%B0%E4%B8%9C%E8%A5%BF%E9%83%BD%E6%9C%89%E5%95%A5/">Unity-Learn01:Unity的大概学习路线&amp;要学习的新东西都有啥</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/%E5%A6%82%E4%BD%95%E5%AD%A6%E5%81%9A%E6%B8%B8%E6%88%8F-%E6%B8%B8%E6%88%8F%E7%9B%B8%E5%85%B3%E7%9A%84%E5%9F%BA%E7%A1%80%E7%9F%A5%E8%AF%86-%E8%A6%81%E5%AD%A6%E5%93%AA%E4%BA%9B%E4%B8%9C%E8%A5%BF/">如何学做游戏 - 游戏相关的基础知识 - 要学哪些东西</a></span></div><div class="content">@TOC

前言-工欲善其事，必先看点书嘛，看啥书呢？刚进公司，需要学开发需要的新框架及现成框架，完成自己的需求。那么在此期间，遇到新东西，就可以以此为基础，学习新语言新框架新工具…，总结一下，以供后面参考学习，查看。肯定大家都有一定差异啦，大家作为参考哦，与诸君共勉。
一、说起Unity，游戏引擎嘛，心中大概有个方向，程序基础–&gt;Unity基础(理论+实践)–&gt;搞几个项目练练呗–&gt;踩踩坑–&gt;进行总结复盘
首先给自己强调一下：理论+实践
学习理论：是什么，有什么作用，在哪用【应用场景】，怎么用，【常见错误，解决办法，解决过程中用的工具和方法】



1.游戏、AR、VR概念漫谈
在移动平台，Unity几乎成为3D游戏开发的标准工具
2D游戏：视角完全锁定，二维坐标。
比如2048
做2D游戏，在Unity中选择第二个Orthographic，会隐藏垂直向里的Z轴，也就是隐藏距离感，看起来就是平面的，做3D的可以选择第个，放开距离感
特例比如 cs类游戏是透视视角。但小地图是正交视角,有些2D横版游戏拿第一个做效果应该也不错


3D游戏，可以任意改变视角，无锁定 ...</div></div></div><div class="recent-post-item"><div class="recent-post-info no-cover"><a class="article-title" href="/aiminminai/2023/09/03/Code-Snippet%E7%9A%84%E4%BD%BF%E7%94%A8/" title="Code Snippet的使用">Code Snippet的使用</a><div class="article-meta-wrap"><span class="post-meta-date"><i class="far fa-calendar-alt"></i><span class="article-meta-label">Created</span><time datetime="2023-09-03T08:32:12.000Z" title="Created 2023-09-03 16:32:12">2023-09-03</time></span><span class="article-meta"><span class="article-meta-separator">|</span><i class="fas fa-inbox"></i><a class="article-meta__categories" href="/aiminminai/categories/C/">C#</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/C/%E6%80%BB%E7%BB%93%E3%80%81%E7%BB%8F%E9%AA%8C%E3%80%81%E9%99%B7%E9%98%B1/">总结、经验、陷阱</a><i class="fas fa-angle-right article-meta-link"></i><a class="article-meta__categories" href="/aiminminai/categories/C/%E6%80%BB%E7%BB%93%E3%80%81%E7%BB%8F%E9%AA%8C%E3%80%81%E9%99%B7%E9%98%B1/Code-Snippet/">Code Snippet</a></span><span class="article-meta tags"><span class="article-meta-separator">|</span><i class="fas fa-tag"></i><a class="article-meta__tags" href="/aiminminai/tags/Code-Snippet/">Code Snippet</a><span class="article-meta-link">•</span><a class="article-meta__tags" href="/aiminminai/tags/VS%E5%B7%A5%E5%85%B7%E3%80%81%E6%8F%92%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8/">VS工具、插件的使用</a></span></div><div class="content">@TOC

前言在工作中学习中，快速编写代码的快捷操作很常见，也很重要，那就从Code Snippet开始学起吧，与诸君共勉。
Code Snippet:就是咱们在VS中敲的prop、propfull、ctol【构造器快捷键】、for等快捷键，然后按tab键自动生成代码1.VS自带的：prop、propfull、ctol【构造器快捷键】、for等快捷键，直接使用2.自定义Snippet：
步骤1：VS进入“工具选项”，找到“代码片段管理器”
步骤2：调整语言为目标语言，这里以C#【CSharp】为例。在里面找到原来的比如，prop的位置
步骤3：位置，例如D:\kaohuixianqumin\Visual Studio2022\VC#\Snippets\2052\Visual C#，这里每个人都不一样，根据自己配置展开即可
步骤4：复制一个原来的，然后将里面的内容修改为你自己想要做的
常用的就是修改两处：
步骤5：然后把修改的放入库中，如D:\kaohuixianqumin\Visual Studio2022\VC#\Snippets\2052\Visual C#，即可使用

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